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Starting with a base mesh in Maya this Viking character was then taken into zbrush for details. The model has several subdivisions as well as layers that show skin texture and veins that can be tuned off and on. The Hair is fiber mesh but can be converted into geometry.
Starting with a base mesh in Maya this Viking character was then taken into zbrush for details. The model has several subdivisions as well as layers that show skin texture and veins that can be tuned off and on. The Hair is fiber mesh but can be converted into geometry.